Spell Types Edit
A - Damage: spells of this type will inflict hits on one or more monsters.
B - Kill: spells of this type will either kill the monster outright or have no effect on the monster.
C - Heal: will allow the caster to heal himself (pressing DATA at the "What player" arrow will do this), his monster companions (if he has any) or another player.
D - Change one of the following:
1. +15% defense 5. levitate 9.breathe water 13. stone and death 2. resist breath 6. invisibility 10. resist paralysis 14. paralysis 3. resist spells 7. see invisible 11. poison 15. sleep 4. resist stat drain 8. resist poison 12. disease
E - Charm/Hold: cause up to 4 monsters to become your companions. (DATA then "companions" for more information.)
F - Raise: raise a player or companion from the dead. As you gain level the chance of a raise being successful increases. Raise dead thrown by a player, unlike a morgue raise, does not take a point of constitution from the "raisee".
G - Teleport: allows you to move around in the dungeon. Some teleport spells only allow you to move on the same dungeon level, others will allow you to transport yourself (and anyone following) up or down up to 3 dungeon levels. Teleporting into solid rock will kill you and anyone tracking you.
H - Sanctuary: returns the spell caster and his company to the location at which he "set sanctuary".
I - Walk through walls: opens a temporary portal through the wall in front of you. If you walk into solid rock you will die.
J - Set Sanctuary: determines the location to which a character will return when "sanctuary" is cast.
K - Unlock chest: allows magically locked chests to be opened normally. Traps may still be triggered though.
L - Detect rock: will tell you if the area just past the wall you are facing is rock or not. Useful for mapping and critical for making sure you don't end up in rock.
M - Depth: will tell you how deep you are in the dungeon. The dungeon is 15 levels deep, and everyone and his mother knows it.
N - Direction: will tell you which direction you are facing.
O - Locate person: gives the position of the character specified IN RELATION TO THE SPELL CASTER.
P - Fetch Essence: is used to pull characters out of rock.
|Charm of Freedom||3||11||11||11||D14|
|Cause Heavy Wounds||3||13||13||10||13||A|
|Charm of Unveiling||4||12||12||12||D7|
|Touch of Draining||8||19||19||16||19||A|
|Word of Death||10||21||21||18||21||A|